AI Insights · Timothy · October 2024
Top 5 High Fantasy Games on iOS in Uruguay - Q3 2024
Explore the performance trends of the top high fantasy games on iOS in Uruguay for the third quarter of 2024, highlighting key metrics such as downloads, revenue, and active users.
During the third quarter of 2024, high fantasy games on the iOS platform in Uruguay exhibited varying performance trends across key metrics such as downloads, revenue, and active users. Here's a closer look at the top five games during this period, based on data from Sensor Tower.
Coin Master, developed by Moon Active, saw fluctuations in its weekly revenue, peaking at around $4.5K in the first week of July and closing the quarter at approximately $3.8K. Downloads showed a downward trend from 183 in early July to 164 by the end of September. Active users initially increased from 3.0K to 3.6K by mid-July but experienced a decline to about 3.1K by the quarter's end.
Clash Royale by Supercell maintained a relatively stable performance. Weekly revenue started at nearly $2K, experiencing a peak of $2.2K in early September before closing at around $1.4K. Downloads remained consistent, with figures hovering between 450 and 570 throughout the quarter. The active user base showed a slight increase from 17.1K to 17.3K over the three months.
Clash of Clans, also from Supercell, had a varied revenue trend, beginning at $1.6K, dipping mid-quarter, and ending strong at $1.6K again. Downloads were modest, ranging from 84 to 168. The active user count fluctuated, starting at 9.4K, peaking at 10.5K in mid-July, and settling around 9K by September's end.
League of Legends: Wild Rift by Riot Games showed a noticeable revenue peak of $1.6K in early August, with fluctuations ending at $1.1K in late September. Downloads varied slightly, with the highest being 145 in late August. Active users started at 1.8K, experienced minor declines, and ended at approximately 1.6K.
Finally, Mighty Party: Battle Heroes from Panoramik Games had a stable revenue pattern, with a peak of $1.4K at the start and ending around $1K. However, download numbers were negligible throughout the quarter. The game maintained a small active user base, starting at 190 and slightly decreasing to 132 by the end of September.
For more detailed insights and data, please refer to Sensor Tower's comprehensive reports.